3D artist Hugo Fournier architecture’s surreal future.
When it comes to architecture, digitization is still a sensitive topic for some professionals attached to the past. But why?
The design itself is much more open to tech innovation and the use of software to give every creation even more possibilities. But people, in architecture, still think that computers and software don’t do human work, have their own creativity, or have a sensitive collection of references.
In fact, computers don't, but minds like the French 3D artist Hugo Fournier's are full of curvaceous, tactile, surreal, and fascinating ideas to put into practice in projects, or not. Fun fact: not every project needs to become a building or a real car.
In addition to the constructions, Fournier works mainly with abstract and unconventional approaches to landscapes and structures. For him, it's important to keep multiple artistic activities and to increasingly improve the use of 3D tools, as he told us in this exclusive chat.
Contrary to the old idea that human references don't work when using software, Fournier shows that his choice of materials and shapes follows a major concept. "In general, first, I create objects and furniture in my scenes to do a little story-telling and then to enhance the composition." And leather pieces with real textures are everywhere.
About putting projects into the real world or not, Fournier has a favorite to come true. “My dream would be to build the house I made in the artwork Bulle Sauvage. I have a weakness for the curves and organic shapes in architecture and design in general. I really enjoyed working on it.”
Many collabs are to come, following one of his favorites with Charlotte Taylor, so look at his lines and enjoy every surreal experience on screen.
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